Almost three-quarters (70%) had had one or two employers in the past five years and, over one quarter (27%) had had three to five employers in the past five years. Just under half (49%) indicated that they have been in the industry for six or fewer years, while 36% had worked in the industry for ten years or more. The majority of employees in the industry were relatively inexperienced. This quote from an IGDA 2017 survey is particularly telling: Like most stories, Blood, Sweat, and Pixels started with a question: Why are video games so hard to make? Book two asks a darker question: Why is the video game industry so volatile? Why is it that so many people who have worked on video games have "war stories" or trauma as a result? And why is it that for veteran game developers, a phrase as innocuous as "all-hands meeting" can trigger anxiety? So as we get into the thick of summer-and as I prepare to lock myself in a room for a while-I wanted to share a couple of quick thoughts about the direction of the book. I'm taking the next four weeks off from Kotaku to work on this thing. Thank you! I appreciate your support more than I can say. Hello! If you're reading this, you've signed up to get updates on Untitled Book Two.
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